Bioengineering Education, Application and Research (BEAR)
Goals:Develop innovative solutions for Bioengineering education, application and research based on iterative engineering design processes and cutting-edge tools. Through community outreach activities and public exhibitions, create and display engaging STEM-inspired art display that can be promote interest of STEM education and applications in the Biomedical Engineering fields for the general public, but particularly for K-12.
Top priority projects for 2024-2025: 1. Wearable technology projects: smart wearable for various biodesign applications
Issues: Bioengineering is an ever-evolving field that bridges engineering and medicine to improve health care. Hence, innovation is a constant.
Methods & Technologies:Iterative engineering design process; Prototyping with microcontrollers and 3D design; Computer programming; Strategic Business Planning and Management; Artistic design in 2D and 3D; Video filming and editing; Wet lab skills
Disciplines:(Please contact the faculty mentor if you feel confident that you can contribute to our projects but your major is not listed below) Art, Studio; Business Management; Computer Engineering; Computer Science; Health Science; Electrical Engineering; Journalism; Economics; Technological Systems Management; Film; Biomedical Engineering; Business Administration; Health and Rehabilitation Sciences; Mechanical Engineering; Medicine, School of; Occupational Therapy; Nutrition; Nursing; Physical Therapy; Physician Assistant; Population Health & Clinical Outcomes Research; Technology and Society; Psychology; Applied Mathematics and Statistics; Sustainability Studies; Creative Writing and Literature; Biochemistry; Biology; Information Systems; Engineering Science; Linguistics; Respiratory Care; Social Work
Interests / Preparation by Major:Interested candidate should bring a skill to the team based on the project requirement. For CS students joining Lab Simulation Builder project, programming skills related to Web applications is helpful. In particular, experience with JavaScript and back-end experience using databases.
Faculty:
M. Ete Chan (Biomedical Engineering)
Richard McKenna (Computer Science)
Team Section:16
Team Established:Fall 2019
Spring Team Meeting:Online at Online Asynchronous
Fall Team Meeting:Online at Online Asynchronous
Contact:M. Ete Chan <MeiLin.Chan@stonybrook.edu>
Links:
Instagram social media account:
https://www.instagram.com/vip_bear_sbu/
Bioengineering technologies
(Roflex)
https://news.stonybrook.edu/student-spotlight/bme-students-and-future-entrepreneurs-win-honors-at-nys-finals-competition/
(ProperGait)
https://www.youtube.com/watch?v=UVk9pq-HoGY
https://www.youtube.com/watch?v=_rsS92nVzjA&feature=youtu.be
(Victory Trail)
https://www.youtube.com/watch?v=FXpZ2cv-2Bg&feature=youtu.be
Educational Technologies and Programs:
(Lab in a Cube and Lab Simulation Builder)
https://news.stonybrook.edu/facultystaff/suny-iitg-funding-virtual-lab/
("Biomedical Engineer- The Maker" for over 250 pre-K to grade 9 and their caretakers)
https://news.stonybrook.edu/community-outreach/university-groups-participate-in-maker-day-at-long-island-school-for-the-gifted/
("Gene in a Bottle" for over 250 5th graders)
https://news.stonybrook.edu/homespotlight/sbu-biomedical-engineers-bring-genes-in-a-bottle-to-5th-graders/
https://www.youtube.com/watch?v=APwiC58a28c
Applications:Open